SCI-ART LAB

Science, Art, Litt, Science based Art & Science Communication

Video art is a type of  art which relies on moving pictures and comprises video and/or audio data. Video art came into existence during the 1960s and 1970s, is still widely practiced and has given rise to the widespread use of video installations. Video art can take many forms: recordings that are broadcast, viewed in galleries or other venues, or distributed as tapes or discs; sculptural installations, which may incorporate one or more television receivers or monitors, displaying ‘live’ or recorded images and sound; and performances in which video representations are included.

Video art is named after the video tape, which was most commonly used in the form's early years, but before that artists had already been working on film, and with changes in technology Hard Disc, CD-ROM, DVD  and solid state are superseding the video tape as the carrier. Despite obvious parallels and relationships, video art is not experimental film

 Video art may not employ the use of actors, may contain no dialogue, may have no discernible narrative or plot, or adhere to any of the other conventions that generally define motion pictures as entertainment. This distinction is important, because it delineates video art not only from cinema but also from the subcategories where those definitions may become muddy (as in the case of avant garde cinema or short films). Video art's intentions are varied, from exploring the boundaries of the medium itself to rigorously attacking the viewer's expectations of video as shaped by conventional cinema.

Video Installations:

Video installation is a contemporary method that combines video technology with installation. It is an art form that utilizes all aspects of its surrounding environment as a vehicle of affecting the audience. Its origins tracing back to the birth of   video art in the 1970s, it has increased in popularity as the means of digital video production have become more readily accessible. Today, video installation is ubiquitous, visible in a range of environments—from galleries and museums to an expanded field that includes site-specific work in urban or industrial landscapes. Popular formats include monitor work, projection, and performance. The only requirements are electricity  and darkness.

One of the main strategies used by video-installation artists is the incorporation of the space as a key element in the narrative structure. This way, the well-known linear cinematic narrative is spread throughout the space creating an immersive ambient. In this situation, the viewer plays an active role as he/she creates the narrative sequence by evolving in the space. Sometimes, the idea of a participatory audience is stretched further in interactive video installation. Some other times, the video is displayed in such a way that the viewer becomes part of the plot as a character in a film.

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