Science, Art, Litt, Science based Art & Science Communication
Technology assisted art and technology related art
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"The Science of Art is like putting a microphone to the whispers of creativity that echo through the halls of every research laboratory fused with the late night musings of the artists in their studios" - Sachi DeCou
Technology has always been at the forefront of enabling art.
The new technologies can aid artists to explore new grounds to work on.
Started by Dr. Krishna Kumari Challa. Last reply by Dr. Krishna Kumari Challa Sep 11, 2015. 1 Reply 1 Like
Many don’t think it’s possible, much less practical, to fuse modern technology with an exotic blend of humor and creativity. That’s why Fueled invited artist Evan Yee to install his renowned “The App…Continue
Started by Dr. Krishna Kumari Challa Aug 3, 2013. 0 Replies 0 Likes
A gigapixel image is a digital image bitmap composed of one billion (109) pixels…Continue
Started by Dr. Krishna Kumari Challa May 28, 2013. 0 Replies 0 Likes
A Computer that enables users to paint through the power of thought has been developed by scientists, media reports revealed.To the viewer it is an accomplished semi-abstract image of flowers and…Continue
Started by Dr. Krishna Kumari Challa May 22, 2013. 0 Replies 1 Like
From Google Blogs Mario Testino to "The Scream" via Mark RothkoPosted: 21 May 2013 01:00 AM PDT Every day on the Art Project Google+ page we post a snippet of information about a painting, an artist…Continue
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http://www.artinthe5thdimension.com/?goback=.gde_1636727_member_579...!
Art in the 5th Dimension
Beginning mid October, 2013 - A unique online course designed to give you a foundation in holography and the tools to create your own content for output at various different facilities.
http://www.pcadvisor.co.uk/news/photo-video/3469446/the-art-of-numb...!
The art of numbers: Who knew Big Data could look so cool?
Bold graphics tell a human story that spreadsheets cannot.
Such is the power of the data visualization, a unique blend of graphic art and data science that's helping both researchers and everyday people make sense of the ever-growing databases that increasingly influence our lives.
http://artradarjournal.com/2013/09/20/googling-contemporary-art-how...
Googling contemporary art: How Google is changing our interaction with visual art
More than just a search engine, Google and its new technologies are revolutionising how we make and view art.
Hands-free wearable computers googling art, is this the future for arts practitioners? New technology always brings innovation in the arts and the new Google Glass, which is in beta testing, is already gaining attention in the art world. Other Google products are also transforming our experiences with art.
Art through the Google Glass
Google’s newest innovation, the Google Glass wearable computer, inspired New York-based curator Samantha Katz to launch the first Google Glass artist interview series on 1 September 2013. Calling her project Gallery Glass, Katz interviews artists in their studios during the thirty days of September. Recorded on the Glass headset, the short videos allow viewers to have a first person perspective of artists at work: in one of the gallery videos, artist Jen Dunlap sketches while wearing the Google Glass.
What Is Google Glass?
Google Glass is a wearable computer that is worn like a pair of glasses. One of the frames contains a tiny screen of data, where users can read street directions, or printed textual information. Voice commands trigger the Glass to take videos or photos, share links with friends and translate the user’s voice into various languages. Since Glass is still being beta-tested, it is not yet available for the general public, and the product is not as yet widely used by those working in the visual arts.
How Google is engaging with contemporary art
Besides Samantha Katz and her online Google Glass interviews, there are several notable Google art projects. Some of the projects try to make art accessible for anyone who has an internet connection while other independent projects highlight the downsides of the new technology.
Google Art Projects
Google Cultural Institute is a partnership between Google and numerous international institutions to help make cultural heritage accessible. Site users can browse through objects of museum collections such as the Nagasaki Atomic Bomb Museum or the Tate Britain.
A side project of the Cultural Institute, Google Art Projects sees the company partner with art museums around the world, posting images of their collections online. Currently, there are over 40,000 high resolution images from museums worldwide, including The National Gallery in London, Museum of Modern Art in New York City, and the Uffizi Gallery in Florence, Italy.
Google Earth
Google Earth is an initiative which digitally maps the entire world via satellite photography and three-dimensional street view camera shots. Numerous artists download these Google Earth pictures to transform them into new creations. The Creators Project Blog lists ten notable Google Earth art projects
http://www.broadwayworld.com/bwwart/article/MIT-to-Host-HACKING-ART...
MIT to Host HACKING ARTS, 9/28 and 9/29
The MIT Sloan Entertainment and Media Club is hosting Hacking Arts, a two-day festival and hackathon exploring the intersection of arts, entertainment, technology, and entrepreneurship, on September 28 and 29 at the MIT Media Lab on the Cambridge campus.
The two-day inaugural event will feature panel discussions and talks by entrepreneurs in the creative industries, tech-enabled live performances and art pieces, demos by early-stage startups, and a 21-hour hackathon.
Created by students at the MIT Sloan School of Management, Hacking Arts is designed to inspire new advances in the creative industries by fostering collaboration between entrepreneurs, musicians, artists, and engineers. The event is supported by the MIT Center for Art, Science & Technology, Berklee School of Music, New England Conservatory of Music, and the School of the Museum of Fine Arts.
n sessions devoted to fashion, music, performing arts, film and digital media, and visual arts and design, attendees will learn from industry leaders and participate in discussions about the state-of-the-art technology enabling the business of the creative industries.
http://www.wallpaper.com/art/universal-everything-unveils-a-digital...
Universal Everything unveils a digital installation at London's new Media Space
It can be difficult to describe digital artworks, because they often need to be seen to be understood. But Matt Pyke hopes that when people do see the newest, extraordinary installation by his design collective, Universal Everything, they will feel 'the sensation of witnessing a new form of life, never felt before'. And the brilliant thing is, they probably will. Even if that's hard to imagine right now.
The huge, two-part audio-visual installation is the first exhibit to be shown in the Science Museum's new Media Space galleries, which opened to the public this month. Designed to bring together photographers, artists and curators to explore the relationship between photography, science, art and technology, the Media Space is a collaboration between the Science Museum and the National Media Museum in Bradford.
http://www.cambridgenetwork.co.uk/news/gamers-artists-scientists-an...
Gamers, artists, scientists and engineers converge in name of education
The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that’s set to change on 30 and 31 October as specialists from these disparate groups are united through their work in advanced 3D visualisation and digital graphics techniques in Cambridge at the inaugural Mosaic3DX conference and exhibition to discuss and discover the latest in their fields.
http://www.cabume.co.uk/the-cluster/gamers-artists-scientists-and-e...
The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that's set to change as specialists from these disparate groups unite through their work in advanced 3D visualisation and digital graphics techniques at the inaugural Mosaic3DX conference and exhibition.
Mosaic3DX plans to bring users and developers of these technologies from the Entertainments, Science/Engineering, and Arts & Design industries to exchange knowledge and skills, whether it's architects creating state-of-the-art modelling, medical innovators visualising robotic surgery, engineers predicting multi-phase flows or digital artists unlocking new perspectives on whatever spills out of their imaginations.
The event covers many subjects related to 3D graphics ranging from graphics hardware design all the way to the use of specialised applications capable of taking advantage of such features in both desktop and mobile devices. To provide a focus to discussions and to make sure the event tackles real world problems, each year Mosaic3DX will have an underlying theme, which this year is Education. The aim is to provide a better understanding of how the Visualisation and Digital Graphics technologies available today can help improve or evolve Education at all levels.
From ANAT:
ISEA2013: Resistance is Futile
“This isn’t resistance - it’s seduction.”
Andrew Frost – The Guardian
11 June, 2013
ANAT is thrilled to report that ISEA2013: Resistance is Futile was a resounding artistic and popular success.
ISEA2013 was held alongside the Vivid festival in Sydney in June and showcased more than 220 artists in 34 exhibitions, attracting a combined audience of 100,473 people. Our public talks program saw 1,595 people hearing from speakers including Italian hacktivists Paolo Cirio & Alessandro Ludovico, US-based technologist Genevieve Bell and world-renowned Australian media artist Stelarc amongst many others. Our workshop program provided hands-on experiential engagement with the tools and techniques of contemporary electronic art practice for over 400 participants. A platform for the lively exchange of ideas was realised at the three-day conference attended by 562 delegates from the arts industry, academia, government and interested members of the general public.
Overall, ISEA2013 infused the city’s social, digital and physical infrastructure for 10 days. The program was embraced in equal measure by international visitors and the local community who so generously showcased their talents and expertise.
We'd like to thank everybody who helped make ISEA2013 such a success and we look forward to seeing you next year at ISEA2014 in Dubai.
Ultimo Science Festival Art & Science Soiree :: Powerhouse Museum
6 - 9pm, Friday 20 September 2013 :: Ultimo, Sydney (NSW)
The Ultimo Science Festival Art & Science Soiree is a night dedicated to bringing artists and scientists together to explore ideas for collaboration. ANAT Director Vicki Sowry will be among the speakers offering information and advice in formulating and preparing for art/science collaborative research projects. The evening will also include artworks, performances and a collaborator speed-meet. Join the fun and find the perfect partner for your art/science collaboration.
http://ultimosciencefestival.com
Fab Lab Adelaide Masterclass with Dr Zoz Brooks
4 day Masterclass, 5 - 8 November 2013 :: Adelaide (SA)
Interested in the amazing possibilities of 3D printing and laser cutting for your business, school, community – or your own professional or artistic development? Would you like to learn how to use these machines and other digital fabrication equipment, and prepare for the forthcoming advanced manufacturing future? If so, we have just the solution for you!
Equipment used will include a range of 3D printers (UP Plus, Makerbot Thing-O-Matic and Replicator, 3D Touch, Deltasine Redback), a laser cutter, a vinyl cutter and a small scale milling machine. Participants will also have access to Fab Lab staff who have a range of expertise, from 3D, CAD and graphic design through to building and maintaining 3D printers.
The Masterclass is suitable for beginners right through to experienced designers. Places are VERY limited – book now to avoid disappointment!
To register, email Louise at louise@anat.org.au
http://fablabadelaide.org.au/about-us-2/masterclass
http://www.huffingtonpost.com/john-m-eger/creative-silicon-valley_b...
Creative Silicon Valley
SV Creates is a powerful new regional nonprofit whose "mission is to ignite investment and engagement in the arts and creativity," and as such it has embraced an aggressive agenda, specifically:
"Areas at the core of Silicon Valley's distinctive culture: participatory arts, cultural heritage, children's creativity, placemaking, and innovative ideas, partnerships, and art forms."
http://www.digitaljournal.com/pr/1453273
Robert Zabel Endorses Technology as the Next Frontier in Youth Art Education
Although arts education funding in the US has declined in recent years, many educators have begun to look at technology as a way to inspire young student's creativity. Artist Robert Zabel weighs in on the importance of pursuing this new avenue.
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