Revolutionary 3D scanning and 3D printing project to make ancient sculptures available to public artdaily.com
Southern California-based 3D printing pioneer Cosmo Wenman announced plans to 3D-scan plaster casts of ancient Greek and Roman sculptures at The sculpturehalle Basel museum in Basel Switzerland.
INTERNATIONAL COMPUTER MUSIC CONFERENCE Registrations are now open to attend the 2013 International Computer Music Conference (11-17 August 2013, Perth, Australia). Paper sessions, performances, installations and presentation of spatialized works will all take place within the Perth Cultural Centre. Addressing the theme IDEA: International Developments in ElectroAcoustics, this year will feature keynote speakers Agostino Di Scipio (Italy), Haco (Japan), Warren Burt (Australia) and Alvin Curran (USA).
http://www.wrti.org/post/science-jazz-mapping-app-merges-art-and-te... Science Of Jazz: A Mapping App Merges Art And Technology
A smartphone app developed at Drexel University deconstructs music into discernible elements like tone, intensity, and rhythm, and facilitates a fuller way of experiencing a live performance. Drexel University’s Expressive & Creative Technologies Center (ExCITe) uses the “Science of Jazz” app to translate some of what’s measurable about music into visual form.
Microphones capture sound and the app transforms it to images in real time: one for how sound waves reach different parts of a concert hall, another to approximate which notes musicians are playing on their instruments, and another to depict the pitch and intensity of each instrument.
Dr. Youngmoo Kim, ExCITe’s director, is behind the app, which he says makes the live concert more educational and meaningful. Limited to the iPhone - and used only for jazz performances so far
Be inspired by three exhibitions showcasing the best and most innovative contemporary media artworks from around Australia.
These exhibitions are the Museum's contribution to ISEA2013 (19th International Symposium of Electronic Art), an international event of electronic art and ideas that takes place in a different location annually. Presented in Sydney by the Australian Network for Art and Technology (ANAT) and held alongside Vivid Sydney – a festival of light, music and ideas – ISEA2013, with its theme ‘resistance is futile’, will showcase some of the best and most innovative contemporary media artworks from around the world, and provide a platform for the lively exchange of future-focused ideas.
Experimenta Speak to Me Presented by Experimenta, ISEA2013 and the Powerhouse Museum
Speak to Me, the 5th International Biennial of Media Art presented by Experimenta, Australia's leading media art organisation, features thoughtful and contemplative screen-based works, projections, robots and new Experimenta Commissions.
Curator: Abigail Moncrieff
The two-year tour of the exhibition premieres for ISEA2013 at the Powerhouse Museum. www.experimenta.org
ALL FOR SUBMISSIONS: THIRD PRIX ARS ELECTRONICA COLLIDE @ CERN CERN and Ars Electronica have launched an open call for artists working in the digital domain to apply for the third Prix Ars Electronica Collide @ CERN. The winner will receive a fully funded residency at CERN and Ars Electronica to create new dimensions in their artistic practice by encounters with the world of science. This is the third year of the collaboration between CERN and Ars Electronica. Deadline for Submissions: 26 September 2013
CALL FOR ENTRIES: 17TH JAPAN MEDIA ARTS FESTIVAL The Japan Media Arts Festival is a comprehensive festival of media arts (Media Geijutsu) that honors outstanding works in the divisions of art, entertainment, animation and manga, as well as providing a platform for appreciation of the winning artworks. Entries for the 2014 festival will be accepted from artists around the world from 11 July to 12 September. Entries are sought in various disciplines of media arts, including interactive art, video, websites, games, animation, and comics from amateur, independent and commercial sources
http://www.vc.media.yamanashi.ac.jp/cw2013/ Cyberworlds 2013 will be held during 21-23 October, 2013 at Keio University, Yokohama, Japan. It is organized by The Society for Art and Science, and Faculty of Science, Keio University in cooperation with ACM SIGGRAPH, EUROGRAPHICS Association and IEICE Type-2 Technical Group Cyberworlds (CW) and supported by the IFIP Workgroup Computer Graphics and Virtual Worlds.
http://www.peruthisweek.com/news-gigapixel-tech-offers-new-way-to-i... Gigapixel tech offers new way to interact with ancient art in Peru The National Geographic website now offers a new way for enthusiasts of Peruvian ancient artwork to interact with one of the largest murals at the Huaca de la Luna in Trujillo.
The mural covers 200 square feet and portrays scenes from the spiritual life of the Moche people. It includes many animals such as fish, crayfish, snakes, scorpions, monkeys, foxes, buzzards, felines, and dogs. But now you don’t need to travel to Trujillo to appreciate the fine details and quality of this centuries-old mural.
The wall at the Huaca de la Luna caught the eye of Fabio Amador, a senior program officer in National Geographic’s department of research, conservation, and exploration, who used the mural as a subject for a megapixel image, which is a panorama made of billions of pixels that capture every element in sharp detail.
NG used a process developed by Gigapan Systems and took hundreds of photos with a camera mounted on a robotic tripod. Those photos were then stitched together seamlessly with propriety software.
The end result is a stunning interactive visual representation.
See for yourself by visiting the National Geographic website .
http://www.gizmodo.in/science/This-Minimalist-Periodic-Table-Turns-... This Minimalist Periodic Table Turns Electrons into Art
Nerds have been decorating with the periodic table forever, but let's face it: it's never looked good. This lovely minimalist interpretation does the impossible and actually makes it mesmerizing to behold, if just slightly less informative.
Designed by Alison Haigh, the print is just barely a period table. Instead of numbers and letters, each element on this table gets one white dot for each of its electrons. That's it. Beautiful simplicity. Prints are available if you shoot the artist an email. Copernicium never looked so good. [Alison Haigh via Popular Science]
2013 ARS ELECTRONICA FESTIVAL The centerpiece of this year?s Ars Electronica conference program is the Total Recall Symposium. One of science?s most coveted secrets and humankind?s greatest technological challenges will be the focal point of the next Ars Electronica Festival 5?9 September 2013: memory and its storage. What is remembrance? How is information saved to memory and how is it lost?in nature, in technology, in the future? Total Recall features neuroscientists, computer engineers, artists and philosophers who will discuss their approaches, their latest findings and their interpretations, their plans and visions of a future in which we?ll be able to save everything to memory. This year?s festival will include Project Genesis, a new exhibition devoted to the current state of scientific research in the field of synthetic biology.
An unprecedented group of partners, including the NEA, NEH, and NSF (in their first-ever collaboration) together with both Microsoft Studios and Microsoft Research are collaborating . You can see more about it on the website: http://mediasystems.soe.ucsc.edu
Now videos are being posted of the presentations as well as writing up a white paper based on the gathering and follow-on conversations. They are adding one video per week.
http://www.bangkokpost.com/lifestyle/art/366750/the-science-of-art Digital design blends two disciplines to blur creative boundaries The science of art Digital design blends two disciplines to blur creative boundaries While traditional art explores the bounds of reality and feelings, the realm of digital art attempts to go further and serve a wider set of purposes. Technology plays a big part in rendition and perception,...
Van Gogh in 3D? A replica could be yours for £22,000
Museum develops hi-tech replicas of Dutch master – accurate right down to the frame The Van Gogh museum in Amsterdam has developed high-quality 3D reproductions of some of its finest paintings, with what it describes as the most advanced copying technique ever seen. Axel Rüger, the museum's director, said: "It really is the next generation of reproductions because they go into the third dimension. If you're a layman, they are pretty indistinguishable [from the originals]. Of course, if you're a connoisseur and you look more closely, you can see the difference."
Each reproduction is priced £22,000 – somewhat more than the cost of a postcard or poster. But the museum is hoping to increase access to pictures which, if they were sold, would go for tens of millions of pounds to Russian oligarchs or American billionaires.
The 3D scanning technique has so far reproduced Almond Blossom (1890), Sunflowers (1889), The Harvest (1888), Wheatfield under Thunderclouds (1890) and Boulevard de Clichy (1887). Further ventures into Van Gogh's back catalogue are planned.
Other museums are taking a close interest in the commercial potential of 3D, given that the Van Gogh museum expects to raise substantial funds from sales. The revenue will go towards planned renovations, as well as the preservation of a collection of 200 paintings, drawings and letters. Rüger said: "It is really fascinating to start an ambitious and commercial product of this kind. For museums, the financial situation is such that we all need to think about new products, new income streams, new business ideas to secure our finances."
The replicas, called Relievos, are being created by the museum in partnership with Fujifilm, with which it has had an exclusive deal for three years. Such is the complexity of the technology, known as Reliefography, that it has taken more than seven years to develop and only three a day can be made. It combines a 3D scan of the painting with a high-resolution print. The "super-accurate" reproduction even extends to the frame and the back of the painting. Every Relievo is numbered and approved by a museum curator. There is a limited edition of 260 copies per painting.
Rüger said: "This particular process has been developed with paintings in mind. The work of Van Gogh lends itself particularly well, since the pictures are so rich in surface structure. We have been working with them on the colour quality and fine-tuning."
http://english.peopledaily.com.cn/90782/8387237.html Shanghai Science and Art Exhibition presents 7D films
The International Science and Art Exhibition in Shanghai is introducing some jaw-dropping 7D films. Visitors to the exhibition have had a chance to watch and take part in three interactive movies, that combine traditional film technology with computer games.
All three of the 10-minute-long movies are about war and adventures, and only six people can watch them at one time. They were filmed in 3D, and technology in the special screening room allows viewers to smell fragrances related to what is happening on screen. Viewers can also feel wind, rain, and their chairs shaking along with the action. They also have an infrared gun so they can shoot at the evil characters on screen and collect points like they would playing a computer game.
http://www.digitaljournal.com/pr/1453273 Robert Zabel Endorses Technology as the Next Frontier in Youth Art Education
Although arts education funding in the US has declined in recent years, many educators have begun to look at technology as a way to inspire young student's creativity. Artist Robert Zabel weighs in on the importance of pursuing this new avenue.
http://www.huffingtonpost.com/john-m-eger/creative-silicon-valley_b... Creative Silicon Valley
SV Creates is a powerful new regional nonprofit whose "mission is to ignite investment and engagement in the arts and creativity," and as such it has embraced an aggressive agenda, specifically:
"Areas at the core of Silicon Valley's distinctive culture: participatory arts, cultural heritage, children's creativity, placemaking, and innovative ideas, partnerships, and art forms."
“This isn’t resistance - it’s seduction.” Andrew Frost – The Guardian
11 June, 2013
ANAT is thrilled to report that ISEA2013: Resistance is Futile was a resounding artistic and popular success.
ISEA2013 was held alongside the Vivid festival in Sydney in June and showcased more than 220 artists in 34 exhibitions, attracting a combined audience of 100,473 people. Our public talks program saw 1,595 people hearing from speakers including Italian hacktivists Paolo Cirio & Alessandro Ludovico, US-based technologist Genevieve Bell and world-renowned Australian media artist Stelarc amongst many others. Our workshop program provided hands-on experiential engagement with the tools and techniques of contemporary electronic art practice for over 400 participants. A platform for the lively exchange of ideas was realised at the three-day conference attended by 562 delegates from the arts industry, academia, government and interested members of the general public.
Overall, ISEA2013 infused the city’s social, digital and physical infrastructure for 10 days. The program was embraced in equal measure by international visitors and the local community who so generously showcased their talents and expertise.
We'd like to thank everybody who helped make ISEA2013 such a success and we look forward to seeing you next year at ISEA2014 in Dubai.
Ultimo Science Festival Art & Science Soiree :: Powerhouse Museum 6 - 9pm, Friday 20 September 2013 :: Ultimo, Sydney (NSW)
The Ultimo Science Festival Art & Science Soiree is a night dedicated to bringing artists and scientists together to explore ideas for collaboration. ANAT Director Vicki Sowry will be among the speakers offering information and advice in formulating and preparing for art/science collaborative research projects. The evening will also include artworks, performances and a collaborator speed-meet. Join the fun and find the perfect partner for your art/science collaboration. http://ultimosciencefestival.com
Fab Lab Adelaide Masterclass with Dr Zoz Brooks
4 day Masterclass, 5 - 8 November 2013 :: Adelaide (SA)
Interested in the amazing possibilities of 3D printing and laser cutting for your business, school, community – or your own professional or artistic development? Would you like to learn how to use these machines and other digital fabrication equipment, and prepare for the forthcoming advanced manufacturing future? If so, we have just the solution for you!
Equipment used will include a range of 3D printers (UP Plus, Makerbot Thing-O-Matic and Replicator, 3D Touch, Deltasine Redback), a laser cutter, a vinyl cutter and a small scale milling machine. Participants will also have access to Fab Lab staff who have a range of expertise, from 3D, CAD and graphic design through to building and maintaining 3D printers.
The Masterclass is suitable for beginners right through to experienced designers. Places are VERY limited – book now to avoid disappointment!
To register, email Louise at louise@anat.org.au http://fablabadelaide.org.au/about-us-2/masterclass
http://www.cambridgenetwork.co.uk/news/gamers-artists-scientists-an... Gamers, artists, scientists and engineers converge in name of education The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that’s set to change on 30 and 31 October as specialists from these disparate groups are united through their work in advanced 3D visualisation and digital graphics techniques in Cambridge at the inaugural Mosaic3DX conference and exhibition to discuss and discover the latest in their fields.
Gamers, artists, scientists and engineers unite in the name of a 3D education
The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that's set to change as specialists from these disparate groups unite through their work in advanced 3D visualisation and digital graphics techniques at the inaugural Mosaic3DX conference and exhibition.
Mosaic3DX plans to bring users and developers of these technologies from the Entertainments, Science/Engineering, and Arts & Design industries to exchange knowledge and skills, whether it's architects creating state-of-the-art modelling, medical innovators visualising robotic surgery, engineers predicting multi-phase flows or digital artists unlocking new perspectives on whatever spills out of their imaginations.
The event covers many subjects related to 3D graphics ranging from graphics hardware design all the way to the use of specialised applications capable of taking advantage of such features in both desktop and mobile devices. To provide a focus to discussions and to make sure the event tackles real world problems, each year Mosaic3DX will have an underlying theme, which this year is Education. The aim is to provide a better understanding of how the Visualisation and Digital Graphics technologies available today can help improve or evolve Education at all levels.
http://www.wallpaper.com/art/universal-everything-unveils-a-digital... Universal Everything unveils a digital installation at London's new Media Space
It can be difficult to describe digital artworks, because they often need to be seen to be understood. But Matt Pyke hopes that when people do see the newest, extraordinary installation by his design collective, Universal Everything, they will feel 'the sensation of witnessing a new form of life, never felt before'. And the brilliant thing is, they probably will. Even if that's hard to imagine right now.
The huge, two-part audio-visual installation is the first exhibit to be shown in the Science Museum's new Media Space galleries, which opened to the public this month. Designed to bring together photographers, artists and curators to explore the relationship between photography, science, art and technology, the Media Space is a collaboration between the Science Museum and the National Media Museum in Bradford.
http://www.broadwayworld.com/bwwart/article/MIT-to-Host-HACKING-ART... MIT to Host HACKING ARTS, 9/28 and 9/29
The MIT Sloan Entertainment and Media Club is hosting Hacking Arts, a two-day festival and hackathon exploring the intersection of arts, entertainment, technology, and entrepreneurship, on September 28 and 29 at the MIT Media Lab on the Cambridge campus.
The two-day inaugural event will feature panel discussions and talks by entrepreneurs in the creative industries, tech-enabled live performances and art pieces, demos by early-stage startups, and a 21-hour hackathon.
Created by students at the MIT Sloan School of Management, Hacking Arts is designed to inspire new advances in the creative industries by fostering collaboration between entrepreneurs, musicians, artists, and engineers. The event is supported by the MIT Center for Art, Science & Technology, Berklee School of Music, New England Conservatory of Music, and the School of the Museum of Fine Arts. n sessions devoted to fashion, music, performing arts, film and digital media, and visual arts and design, attendees will learn from industry leaders and participate in discussions about the state-of-the-art technology enabling the business of the creative industries.
Hands-free wearable computers googling art, is this the future for arts practitioners? New technology always brings innovation in the arts and the new Google Glass, which is in beta testing, is already gaining attention in the art world. Other Google products are also transforming our experiences with art. Art through the Google Glass
Google’s newest innovation, the Google Glass wearable computer, inspired New York-based curator Samantha Katz to launch the first Google Glass artist interview series on 1 September 2013. Calling her project Gallery Glass, Katz interviews artists in their studios during the thirty days of September. Recorded on the Glass headset, the short videos allow viewers to have a first person perspective of artists at work: in one of the gallery videos, artist Jen Dunlap sketches while wearing the Google Glass. What Is Google Glass?
Google Glass is a wearable computer that is worn like a pair of glasses. One of the frames contains a tiny screen of data, where users can read street directions, or printed textual information. Voice commands trigger the Glass to take videos or photos, share links with friends and translate the user’s voice into various languages. Since Glass is still being beta-tested, it is not yet available for the general public, and the product is not as yet widely used by those working in the visual arts.
How Google is engaging with contemporary art
Besides Samantha Katz and her online Google Glass interviews, there are several notable Google art projects. Some of the projects try to make art accessible for anyone who has an internet connection while other independent projects highlight the downsides of the new technology.
Google Art Projects
Google Cultural Institute is a partnership between Google and numerous international institutions to help make cultural heritage accessible. Site users can browse through objects of museum collections such as the Nagasaki Atomic Bomb Museum or the Tate Britain.
A side project of the Cultural Institute, Google Art Projects sees the company partner with art museums around the world, posting images of their collections online. Currently, there are over 40,000 high resolution images from museums worldwide, including The National Gallery in London, Museum of Modern Art in New York City, and the Uffizi Gallery in Florence, Italy. Google Earth
Google Earth is an initiative which digitally maps the entire world via satellite photography and three-dimensional street view camera shots. Numerous artists download these Google Earth pictures to transform them into new creations. The Creators Project Blog lists ten notable Google Earth art projects
Such is the power of the data visualization, a unique blend of graphic art and data science that's helping both researchers and everyday people make sense of the ever-growing databases that increasingly influence our lives.
http://www.artinthe5thdimension.com/?goback=.gde_1636727_member_579...! Art in the 5th Dimension
Beginning mid October, 2013 - A unique online course designed to give you a foundation in holography and the tools to create your own content for output at various different facilities.
Call for entries: New Technological Art Award Foundation Liedts-Meesen 2014 Entry period: December 1, 2013–March 31, 2014
Exhibition: November 8–23, 2014
CALL FOR PAPERS: LAVAL VIRTUAL Laval Virtual, the International Virtual Reality Conference sponsored by ACM ,will take place 9?11 April 2014 in Laval, France. Organizers have issued a call for papers in six categories: natural user interaction; virtual, augmented and robotic humans; digital heritage; augmented experience within real-time tele-immersive environments; interactive art for an active audience; and new uses of virtual reality, augmented reality and mixed reality. All papers will be published in the ACM Digital Library and a selection of authors will be invited to submit an extended paper to an international journal. Deadline to submit: 13 December 2013.
CALL FOR SUBMISSIONS: COLLISION COLLECTIVE Founded by artists and technologists, COLLISIONcollective focuses their work on the intersection between art and technology, drawn to this synthesis as the epicenter of forward-looking cultural adaptation. For their 20th exhibition, COLLISIONcollective is issuing a call for works that pair art and technology in thought-provoking and visually engaging ways. Selected works will be featured in the exhibition, opening 17 January 2014 at the Boston Cyberarts Gallery in Boston, Massachusetts, U.S.A. Deadline to submit: 15 December 2013
CALL FOR SUBMISSIONS: XCOAX2014 xCoAx, the 2nd International Conference of Computation, Communication, Aesthetics and X, is an event exploring the frontiers of digital arts with the participation of a diverse confluence of computer scientists, media practitioners and theoreticians, with a focus on how humans and computational systems intersect in the development of new directions in aesthetics. xCoAx2014 is calling for theoretical, practical or experimental research work to be presented as demos, poster presentations, exhibitions and performances. Deadline to submit: 31 December 2013.
CALL FOR ENTRIES: CURRENTS 2014
Currents 2014, the 5th annual Santa Fe International New Media Festival, will be held in Santa Fe, New Mexico, U.S.A. 13?29 June 2014. Currents curators are interested in the unique ways artists use technology as a tool for expression and communication, and in the ways that scientists, programmers and developers are integrating the arts and aesthetics into their explorations and projects. The citywide festival will be held in venues throughout Santa Fe and will include panel discussions, workshops and multimedia performances. Deadline to submit: 6 January 2014.
CALL FOR PROPOSALS: EVA LONDON EVA London is an annual conference on electronic visualization and the arts where people using or interested in new technologies can share their experiences and network in a friendly, collaborative atmosphere. The conference focuses on the development and application of visualization technologies in art, music, dance, theater and the sciences. EVA London is issuing a call for proposals for papers, demonstrations, short performances, workshops and panel discussions in line with this year?s themes, which include new and emerging technologies and applications in computer arts and electronics, data and scientific visualization, digitally enhanced reality, music and performance, open source technologies and virtual cultural heritage. The conference will take place 8?10 July 2014. Deadline to submit: 10 January 2014.
CALL FOR PAPERS Merging Media: An Interdisciplinary Conference on the Study of Hybrid Arts
Saturday 1st February 2014 University of Kent, Canterbury
Although we naturally recognise different artistic media as distinct forms - music, painting, sculpture, film, dance, theatre, architecture, animation, and so on - we also understand that these mediums can nevertheless have a meaningful dialogue in the creation of new artworks. Over the course of art history there have been numerous occasions when different media forms have merged or been juxtaposed for artistic purposes. These intermedial examples have seen word and image intertwined on the page in the illuminated books of William Blake; experimentation with the partnership between painting and music in Modest Mussorgsky's Pictures at an Exhibition; performance and music mixed in Variations by John Cage; the deconstruction of paintings through digital visual manipulation in Peter Greenaway's lectures; and the recent National Theatre Live and Royal Opera House theatrical performances being broadcast onto cinema screens. These instances - and many more - demonstrate a long tradition of medium boundaries being crossed, media being combined to accentuate one another, or the creation of a new medium altogether.
abstracts (300 words) for proposed papers, panels or performances and a short biographical note to mergingmedia2014@gmail.com
Due: 13th December 2013
Studio 99, which is a gallery space that fuses the two disciplines as only a tech company would. Stage one? Getting James George to join Studio 99 for a three-month tenure as artist in residence.
Among the usual data-based murals and interactive Kinect installations (see the video past the break for more), George worked with the Kinect for Windows/Microsoft Open Technologies teams on more tangible projects too, such as developing the Kinect Common Bridge -- an addition to the Kinect for Windows SDK that makes it more accessible to artistic applications. While George's time at Studio 99 may be over, the researchers at Building 99 felt that it uncovered two key similarities that art and science share: the peer review process, and how both interact with the community. In fact, the team in Redmond felt there was so much benefit to the projects, and creativity, that it plans to continue the artist in residence program going forward.
The Los Angeles County Museum of Art has announced the Art + Technology Lab, which will provide grants and lab space to artists who want to experiment with new technologies.
LACMA said the new program and lab space would encourage innovative ideas and foster collaboration across disciplines and industries.
CONFERENCE ON COMPUTATIONAL CREATIVITY Computational Creativity is the art, science, philosophy and engineering of computational systems that, by taking on particular responsibilities, exhibit behaviors that an unbiased observer would deem creative. As a field of research this area is thriving, with progress being made in formalizing what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere. The Fifth International Conference on Computational Creativity will be held 10?13 June 2014 in Ljubljana, Slovenia. Original contributions are solicited in all areas related to Computational Creativity research and practice. Deadline to submit: 31 January 2014
An exciting thing happened today: we launched our new Art + Technology Lab at LACMA. The Lab is an experiment in bringing artists and technologists together to develop projects that we plan to share with the public here at the museum. We also issued our first call for proposals. Artists and collectives interested in pursuing projects that engage emerging technology are invited to apply by January 27, 2014, for grants up to $50,000, plus in-kind support from our advisory board and participating technology companies.
Beginning Jan 17 2014 I am teaching a graduate seminar for PhD students at UT Dallas ATEC program on Research Methods in Art Science Technology-this is a required course for all out PhD students. I will be teaching and developing the syllabus using a flipped classroom and collaborative learning- the topics will surely include- fundraising in AST, publishing and documenting ones work, training in transdisciplinary collaborations. I would be interested in finding out who else is teaching a research methods in art/science/technology course so we can share curriculum and enable student interaction. I am interested in novel syllabus components and approaches that are relevant to both explicit and implicit knowledge !
Art, made with code: calling all future interactive artists In between creating masterpieces like the Sistine Chapel and “Madonna and Child,” Michelangelo dissected cadavers in the hopes of understanding how the human body worked so he could paint it accurately. He’s not the only one: there has long been a connection between science and art. And it’s true today more than ever, as modern artists use technology for inspiration, inventing ways to give life to code, letting it spill from the screen and onto the canvas. We call this “DevArt,” and this summer, we’re teaming up with the Barbican in London and their Digital Revolution exhibition to celebrate DevArt in an interactive gallery. And we want you to be a part of it.
As part of this exhibition, we’re looking for the next up-and-coming developer artist. This is your opportunity to express your creativity, and to have your work featured in the Barbican and seen by millions of people around the world. To throw your hat in the ring, build a project on the DevArt site and show us what you would create. From there, we’ll pick one creator whose work will sit alongside three of the world’s finest interactive artists who are also creating installations for DevArt: Karsten Schmidt, Zach Lieberman, and the duo Varvara Guljajeva and Mar Canet. (From Google blog)
Dr. Krishna Kumari Challa
http://artdaily.com/index.asp?int_sec=2&int_new=63244&gobac...
Revolutionary 3D scanning and 3D printing project to make ancient sculptures available to public artdaily.com
Southern California-based 3D printing pioneer Cosmo Wenman announced plans to 3D-scan plaster casts of ancient Greek and Roman sculptures at The sculpturehalle Basel museum in Basel Switzerland.
Jun 15, 2013
Dr. Krishna Kumari Challa
INTERNATIONAL COMPUTER MUSIC CONFERENCE
Registrations are now open to attend the 2013 International Computer Music Conference (11-17 August 2013, Perth, Australia). Paper sessions, performances, installations and presentation of spatialized works will all take place within the Perth Cultural Centre. Addressing the theme IDEA: International Developments in ElectroAcoustics, this year will feature keynote speakers Agostino Di Scipio (Italy), Haco (Japan), Warren Burt (Australia) and Alvin Curran (USA).
Jun 18, 2013
Dr. Krishna Kumari Challa
http://www.wrti.org/post/science-jazz-mapping-app-merges-art-and-te...
Science Of Jazz: A Mapping App Merges Art And Technology
A smartphone app developed at Drexel University deconstructs music into discernible elements like tone, intensity, and rhythm, and facilitates a fuller way of experiencing a live performance. Drexel University’s Expressive & Creative Technologies Center (ExCITe) uses the “Science of Jazz” app to translate some of what’s measurable about music into visual form.
Microphones capture sound and the app transforms it to images in real time: one for how sound waves reach different parts of a concert hall, another to approximate which notes musicians are playing on their instruments, and another to depict the pitch and intensity of each instrument.
Dr. Youngmoo Kim, ExCITe’s director, is behind the app, which he says makes the live concert more educational and meaningful. Limited to the iPhone - and used only for jazz performances so far
Jun 24, 2013
Dr. Krishna Kumari Challa
Jun 24, 2013
Dr. Krishna Kumari Challa
Opens 8 June – 21 August 2013
Be inspired by three exhibitions showcasing the best and most innovative contemporary media artworks from around Australia.
These exhibitions are the Museum's contribution to ISEA2013 (19th International Symposium of Electronic Art), an international event of electronic art and ideas that takes place in a different location annually. Presented in Sydney by the Australian Network for Art and Technology (ANAT) and held alongside Vivid Sydney – a festival of light, music and ideas – ISEA2013, with its theme ‘resistance is futile’, will showcase some of the best and most innovative contemporary media artworks from around the world, and provide a platform for the lively exchange of future-focused ideas.
Experimenta Speak to Me
Presented by Experimenta, ISEA2013 and the Powerhouse Museum
Speak to Me, the 5th International Biennial of Media Art presented by Experimenta, Australia's leading media art organisation, features thoughtful and contemplative screen-based works, projections, robots and new Experimenta Commissions.
Curator: Abigail Moncrieff
The two-year tour of the exhibition premieres for ISEA2013 at the Powerhouse Museum.
www.experimenta.org
Jun 25, 2013
Dr. Krishna Kumari Challa
ALL FOR SUBMISSIONS: THIRD PRIX ARS ELECTRONICA COLLIDE @ CERN
CERN and Ars Electronica have launched an open call for artists working in the digital domain to apply for the third Prix Ars Electronica Collide @ CERN. The winner will receive a fully funded residency at CERN and Ars Electronica to create new dimensions in their artistic practice by encounters with the world of science. This is the third year of the collaboration between CERN and Ars Electronica. Deadline for Submissions: 26 September 2013
Jul 2, 2013
Dr. Krishna Kumari Challa
http://www.livescience.com/37990-3d-printed-paintings-created.html
Stroke of Genius: Artist Dazzles with 3D-Printed Paintings
Jul 8, 2013
Dr. Krishna Kumari Challa
http://www.fxguide.com/quicktakes/its-art-its-science-siggraph-2012...
Jul 12, 2013
Dr. Krishna Kumari Challa
CALL FOR ENTRIES: 17TH JAPAN MEDIA ARTS FESTIVAL
The Japan Media Arts Festival is a comprehensive festival of media arts (Media Geijutsu) that honors outstanding works in the divisions of art, entertainment, animation and manga, as well as providing a platform for appreciation of the winning artworks. Entries for the 2014 festival will be accepted from artists around the world from 11 July to 12 September. Entries are sought in various disciplines of media arts, including interactive art, video, websites, games, animation, and comics from amateur, independent and commercial sources
Jul 16, 2013
Dr. Krishna Kumari Challa
http://www.vc.media.yamanashi.ac.jp/cw2013/
Cyberworlds 2013 will be held during 21-23 October, 2013 at Keio University, Yokohama, Japan. It is organized by The Society for Art and Science, and Faculty of Science, Keio University in cooperation with ACM SIGGRAPH, EUROGRAPHICS Association and IEICE Type-2 Technical Group Cyberworlds (CW) and supported by the IFIP Workgroup Computer Graphics and Virtual Worlds.
Jul 18, 2013
Dr. Krishna Kumari Challa
http://www.digicult.it/
Jul 23, 2013
Dr. Krishna Kumari Challa
http://www.peruthisweek.com/news-gigapixel-tech-offers-new-way-to-i...
Gigapixel tech offers new way to interact with ancient art in Peru
The National Geographic website now offers a new way for enthusiasts of Peruvian ancient artwork to interact with one of the largest murals at the Huaca de la Luna in Trujillo.
The mural covers 200 square feet and portrays scenes from the spiritual life of the Moche people. It includes many animals such as fish, crayfish, snakes, scorpions, monkeys, foxes, buzzards, felines, and dogs. But now you don’t need to travel to Trujillo to appreciate the fine details and quality of this centuries-old mural.
The wall at the Huaca de la Luna caught the eye of Fabio Amador, a senior program officer in National Geographic’s department of research, conservation, and exploration, who used the mural as a subject for a megapixel image, which is a panorama made of billions of pixels that capture every element in sharp detail.
NG used a process developed by Gigapan Systems and took hundreds of photos with a camera mounted on a robotic tripod. Those photos were then stitched together seamlessly with propriety software.
The end result is a stunning interactive visual representation.
See for yourself by visiting the National Geographic website .
http://news.nationalgeographic.com/news/2013/07/130731-moche-mural-...
Aug 2, 2013
Dr. Krishna Kumari Challa
http://www.gizmodo.in/science/This-Minimalist-Periodic-Table-Turns-...
This Minimalist Periodic Table Turns Electrons into Art
Nerds have been decorating with the periodic table forever, but let's face it: it's never looked good. This lovely minimalist interpretation does the impossible and actually makes it mesmerizing to behold, if just slightly less informative.
Designed by Alison Haigh, the print is just barely a period table. Instead of numbers and letters, each element on this table gets one white dot for each of its electrons. That's it. Beautiful simplicity. Prints are available if you shoot the artist an email. Copernicium never looked so good. [Alison Haigh via Popular Science]
Aug 2, 2013
Dr. Krishna Kumari Challa
http://www.dailyrecord.co.uk/entertainment/theatre/edinburgh-intern...
Edinburgh International Festival chief reveals technology theme ahead of event's official opening
http://www.paisleydailyexpress.co.uk/renfrewshire-news/scottish-new...
Aug 9, 2013
Dr. Krishna Kumari Challa
Aug 15, 2013
Dr. Krishna Kumari Challa
Mathematical Impressions: Making Music with a Möbius Strip
Musical chords naturally inhabit certain topological spaces, which show the possible paths that a composer can use to move between chords
Source: http://www.scientificamerican.com/article.cfm?id=making-music-with-...
Aug 15, 2013
Dr. Krishna Kumari Challa
2013 ARS ELECTRONICA FESTIVAL
The centerpiece of this year?s Ars Electronica conference program is the Total Recall Symposium. One of science?s most coveted secrets and humankind?s greatest technological challenges will be the focal point of the next Ars Electronica Festival 5?9 September 2013: memory and its storage. What is remembrance? How is information saved to memory and how is it lost?in nature, in technology, in the future? Total Recall features neuroscientists, computer engineers, artists and philosophers who will discuss their approaches, their latest findings and their interpretations, their plans and visions of a future in which we?ll be able to save everything to memory. This year?s festival will include Project Genesis, a new exhibition devoted to the current state of scientific research in the field of synthetic biology.
Aug 17, 2013
Dr. Krishna Kumari Challa
http://www.michalbrzezinski.org/bioart/michal-brzezinski/others/ins...!
Andrey Smirnov: Sound in Z: Experiments in Sound and Electronic Music in Early 20th-century Russia (2013)
Aug 19, 2013
Dr. Krishna Kumari Challa
http://www.google.com/culturalinstitute/home
http://www.google.com/culturalinstitute/my-galleries
Aug 20, 2013
Dr. Krishna Kumari Challa
An unprecedented group of partners, including the NEA, NEH, and NSF (in their first-ever collaboration) together with both Microsoft Studios and Microsoft Research are collaborating . You can see more about it on the website:
http://mediasystems.soe.ucsc.edu
Now videos are being posted of the presentations as well as writing up a white paper based on the gathering and follow-on conversations. They are adding one video per week.
The first two talks are?
Introduction about the programme, talking about why we would want to bring together digital arts, digital humanities, and media-focused computer science:
http://eis-blog.ucsc.edu/2013/08/computation-as-culture/
Brenda Laurel's talk on bringing the practice and theory of drama together with the development of new media technologies:
http://eis-blog.ucsc.edu/2013/08/brenda-laurel-crossing-boundaries/
Aug 24, 2013
Dr. Krishna Kumari Challa
http://www.bangkokpost.com/lifestyle/art/366750/the-science-of-art
Digital design blends two disciplines to blur creative boundaries
The science of art Digital design blends two disciplines to blur creative boundaries
While traditional art explores the bounds of reality and feelings, the realm of digital art attempts to go further and serve a wider set of purposes. Technology plays a big part in rendition and perception,...
Aug 28, 2013
Dr. Krishna Kumari Challa
http://www.theguardian.com/artanddesign/2013/aug/24/3d-replicas-van...!
Van Gogh in 3D? A replica could be yours for £22,000
Museum develops hi-tech replicas of Dutch master – accurate right down to the frame
The Van Gogh museum in Amsterdam has developed high-quality 3D reproductions of some of its finest paintings, with what it describes as the most advanced copying technique ever seen. Axel Rüger, the museum's director, said: "It really is the next generation of reproductions because they go into the third dimension. If you're a layman, they are pretty indistinguishable [from the originals]. Of course, if you're a connoisseur and you look more closely, you can see the difference."
Each reproduction is priced £22,000 – somewhat more than the cost of a postcard or poster. But the museum is hoping to increase access to pictures which, if they were sold, would go for tens of millions of pounds to Russian oligarchs or American billionaires.
The 3D scanning technique has so far reproduced Almond Blossom (1890), Sunflowers (1889), The Harvest (1888), Wheatfield under Thunderclouds (1890) and Boulevard de Clichy (1887). Further ventures into Van Gogh's back catalogue are planned.
Other museums are taking a close interest in the commercial potential of 3D, given that the Van Gogh museum expects to raise substantial funds from sales. The revenue will go towards planned renovations, as well as the preservation of a collection of 200 paintings, drawings and letters. Rüger said: "It is really fascinating to start an ambitious and commercial product of this kind. For museums, the financial situation is such that we all need to think about new products, new income streams, new business ideas to secure our finances."
The replicas, called Relievos, are being created by the museum in partnership with Fujifilm, with which it has had an exclusive deal for three years. Such is the complexity of the technology, known as Reliefography, that it has taken more than seven years to develop and only three a day can be made. It combines a 3D scan of the painting with a high-resolution print. The "super-accurate" reproduction even extends to the frame and the back of the painting. Every Relievo is numbered and approved by a museum curator. There is a limited edition of 260 copies per painting.
Rüger said: "This particular process has been developed with paintings in mind. The work of Van Gogh lends itself particularly well, since the pictures are so rich in surface structure. We have been working with them on the colour quality and fine-tuning."
Aug 29, 2013
Dr. Krishna Kumari Challa
http://english.peopledaily.com.cn/90782/8387237.html
Shanghai Science and Art Exhibition presents 7D films
The International Science and Art Exhibition in Shanghai is introducing some jaw-dropping 7D films. Visitors to the exhibition have had a chance to watch and take part in three interactive movies, that combine traditional film technology with computer games.
All three of the 10-minute-long movies are about war and adventures, and only six people can watch them at one time. They were filmed in 3D, and technology in the special screening room allows viewers to smell fragrances related to what is happening on screen. Viewers can also feel wind, rain, and their chairs shaking along with the action. They also have an infrared gun so they can shoot at the evil characters on screen and collect points like they would playing a computer game.
Sep 4, 2013
Dr. Krishna Kumari Challa
http://www.digitaljournal.com/pr/1453273
Robert Zabel Endorses Technology as the Next Frontier in Youth Art Education
Although arts education funding in the US has declined in recent years, many educators have begun to look at technology as a way to inspire young student's creativity. Artist Robert Zabel weighs in on the importance of pursuing this new avenue.
Sep 8, 2013
Dr. Krishna Kumari Challa
http://www.huffingtonpost.com/john-m-eger/creative-silicon-valley_b...
Creative Silicon Valley
SV Creates is a powerful new regional nonprofit whose "mission is to ignite investment and engagement in the arts and creativity," and as such it has embraced an aggressive agenda, specifically:
"Areas at the core of Silicon Valley's distinctive culture: participatory arts, cultural heritage, children's creativity, placemaking, and innovative ideas, partnerships, and art forms."
Sep 12, 2013
Dr. Krishna Kumari Challa
Sep 12, 2013
Dr. Krishna Kumari Challa
From ANAT:
ISEA2013: Resistance is Futile
“This isn’t resistance - it’s seduction.”
Andrew Frost – The Guardian
11 June, 2013
ANAT is thrilled to report that ISEA2013: Resistance is Futile was a resounding artistic and popular success.
ISEA2013 was held alongside the Vivid festival in Sydney in June and showcased more than 220 artists in 34 exhibitions, attracting a combined audience of 100,473 people. Our public talks program saw 1,595 people hearing from speakers including Italian hacktivists Paolo Cirio & Alessandro Ludovico, US-based technologist Genevieve Bell and world-renowned Australian media artist Stelarc amongst many others. Our workshop program provided hands-on experiential engagement with the tools and techniques of contemporary electronic art practice for over 400 participants. A platform for the lively exchange of ideas was realised at the three-day conference attended by 562 delegates from the arts industry, academia, government and interested members of the general public.
Overall, ISEA2013 infused the city’s social, digital and physical infrastructure for 10 days. The program was embraced in equal measure by international visitors and the local community who so generously showcased their talents and expertise.
We'd like to thank everybody who helped make ISEA2013 such a success and we look forward to seeing you next year at ISEA2014 in Dubai.
Ultimo Science Festival Art & Science Soiree :: Powerhouse Museum
6 - 9pm, Friday 20 September 2013 :: Ultimo, Sydney (NSW)
The Ultimo Science Festival Art & Science Soiree is a night dedicated to bringing artists and scientists together to explore ideas for collaboration. ANAT Director Vicki Sowry will be among the speakers offering information and advice in formulating and preparing for art/science collaborative research projects. The evening will also include artworks, performances and a collaborator speed-meet. Join the fun and find the perfect partner for your art/science collaboration.
http://ultimosciencefestival.com
Fab Lab Adelaide Masterclass with Dr Zoz Brooks
4 day Masterclass, 5 - 8 November 2013 :: Adelaide (SA)
Interested in the amazing possibilities of 3D printing and laser cutting for your business, school, community – or your own professional or artistic development? Would you like to learn how to use these machines and other digital fabrication equipment, and prepare for the forthcoming advanced manufacturing future? If so, we have just the solution for you!
Equipment used will include a range of 3D printers (UP Plus, Makerbot Thing-O-Matic and Replicator, 3D Touch, Deltasine Redback), a laser cutter, a vinyl cutter and a small scale milling machine. Participants will also have access to Fab Lab staff who have a range of expertise, from 3D, CAD and graphic design through to building and maintaining 3D printers.
The Masterclass is suitable for beginners right through to experienced designers. Places are VERY limited – book now to avoid disappointment!
To register, email Louise at louise@anat.org.au
http://fablabadelaide.org.au/about-us-2/masterclass
Sep 19, 2013
Dr. Krishna Kumari Challa
http://www.cambridgenetwork.co.uk/news/gamers-artists-scientists-an...
Gamers, artists, scientists and engineers converge in name of education
The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that’s set to change on 30 and 31 October as specialists from these disparate groups are united through their work in advanced 3D visualisation and digital graphics techniques in Cambridge at the inaugural Mosaic3DX conference and exhibition to discuss and discover the latest in their fields.
http://www.cabume.co.uk/the-cluster/gamers-artists-scientists-and-e...
Gamers, artists, scientists and engineers unite in the name of a 3D education
The work of artists, architects, scientists, engineers and gamers are not usually associated with one another, but that's set to change as specialists from these disparate groups unite through their work in advanced 3D visualisation and digital graphics techniques at the inaugural Mosaic3DX conference and exhibition.
Mosaic3DX plans to bring users and developers of these technologies from the Entertainments, Science/Engineering, and Arts & Design industries to exchange knowledge and skills, whether it's architects creating state-of-the-art modelling, medical innovators visualising robotic surgery, engineers predicting multi-phase flows or digital artists unlocking new perspectives on whatever spills out of their imaginations.
The event covers many subjects related to 3D graphics ranging from graphics hardware design all the way to the use of specialised applications capable of taking advantage of such features in both desktop and mobile devices. To provide a focus to discussions and to make sure the event tackles real world problems, each year Mosaic3DX will have an underlying theme, which this year is Education. The aim is to provide a better understanding of how the Visualisation and Digital Graphics technologies available today can help improve or evolve Education at all levels.
Sep 20, 2013
Dr. Krishna Kumari Challa
http://www.wallpaper.com/art/universal-everything-unveils-a-digital...
Universal Everything unveils a digital installation at London's new Media Space
It can be difficult to describe digital artworks, because they often need to be seen to be understood. But Matt Pyke hopes that when people do see the newest, extraordinary installation by his design collective, Universal Everything, they will feel 'the sensation of witnessing a new form of life, never felt before'. And the brilliant thing is, they probably will. Even if that's hard to imagine right now.
The huge, two-part audio-visual installation is the first exhibit to be shown in the Science Museum's new Media Space galleries, which opened to the public this month. Designed to bring together photographers, artists and curators to explore the relationship between photography, science, art and technology, the Media Space is a collaboration between the Science Museum and the National Media Museum in Bradford.
Sep 21, 2013
Dr. Krishna Kumari Challa
http://www.broadwayworld.com/bwwart/article/MIT-to-Host-HACKING-ART...
MIT to Host HACKING ARTS, 9/28 and 9/29
The MIT Sloan Entertainment and Media Club is hosting Hacking Arts, a two-day festival and hackathon exploring the intersection of arts, entertainment, technology, and entrepreneurship, on September 28 and 29 at the MIT Media Lab on the Cambridge campus.
The two-day inaugural event will feature panel discussions and talks by entrepreneurs in the creative industries, tech-enabled live performances and art pieces, demos by early-stage startups, and a 21-hour hackathon.
Created by students at the MIT Sloan School of Management, Hacking Arts is designed to inspire new advances in the creative industries by fostering collaboration between entrepreneurs, musicians, artists, and engineers. The event is supported by the MIT Center for Art, Science & Technology, Berklee School of Music, New England Conservatory of Music, and the School of the Museum of Fine Arts.
n sessions devoted to fashion, music, performing arts, film and digital media, and visual arts and design, attendees will learn from industry leaders and participate in discussions about the state-of-the-art technology enabling the business of the creative industries.
Sep 26, 2013
Dr. Krishna Kumari Challa
http://artradarjournal.com/2013/09/20/googling-contemporary-art-how...
Googling contemporary art: How Google is changing our interaction with visual art
More than just a search engine, Google and its new technologies are revolutionising how we make and view art.
Hands-free wearable computers googling art, is this the future for arts practitioners? New technology always brings innovation in the arts and the new Google Glass, which is in beta testing, is already gaining attention in the art world. Other Google products are also transforming our experiences with art.
Art through the Google Glass
Google’s newest innovation, the Google Glass wearable computer, inspired New York-based curator Samantha Katz to launch the first Google Glass artist interview series on 1 September 2013. Calling her project Gallery Glass, Katz interviews artists in their studios during the thirty days of September. Recorded on the Glass headset, the short videos allow viewers to have a first person perspective of artists at work: in one of the gallery videos, artist Jen Dunlap sketches while wearing the Google Glass.
What Is Google Glass?
Google Glass is a wearable computer that is worn like a pair of glasses. One of the frames contains a tiny screen of data, where users can read street directions, or printed textual information. Voice commands trigger the Glass to take videos or photos, share links with friends and translate the user’s voice into various languages. Since Glass is still being beta-tested, it is not yet available for the general public, and the product is not as yet widely used by those working in the visual arts.
How Google is engaging with contemporary art
Besides Samantha Katz and her online Google Glass interviews, there are several notable Google art projects. Some of the projects try to make art accessible for anyone who has an internet connection while other independent projects highlight the downsides of the new technology.
Google Art Projects
Google Cultural Institute is a partnership between Google and numerous international institutions to help make cultural heritage accessible. Site users can browse through objects of museum collections such as the Nagasaki Atomic Bomb Museum or the Tate Britain.
A side project of the Cultural Institute, Google Art Projects sees the company partner with art museums around the world, posting images of their collections online. Currently, there are over 40,000 high resolution images from museums worldwide, including The National Gallery in London, Museum of Modern Art in New York City, and the Uffizi Gallery in Florence, Italy.
Google Earth
Google Earth is an initiative which digitally maps the entire world via satellite photography and three-dimensional street view camera shots. Numerous artists download these Google Earth pictures to transform them into new creations. The Creators Project Blog lists ten notable Google Earth art projects
Sep 27, 2013
Dr. Krishna Kumari Challa
http://www.pcadvisor.co.uk/news/photo-video/3469446/the-art-of-numb...!
The art of numbers: Who knew Big Data could look so cool?
Bold graphics tell a human story that spreadsheets cannot.
Such is the power of the data visualization, a unique blend of graphic art and data science that's helping both researchers and everyday people make sense of the ever-growing databases that increasingly influence our lives.
Sep 27, 2013
Dr. Krishna Kumari Challa
http://www.artinthe5thdimension.com/?goback=.gde_1636727_member_579...!
Art in the 5th Dimension
Beginning mid October, 2013 - A unique online course designed to give you a foundation in holography and the tools to create your own content for output at various different facilities.
Oct 6, 2013
Dr. Krishna Kumari Challa
Work done by Robots
Looks Like Music
by Yuri Suzuki
Oct 8, 2013
Dr. Krishna Kumari Challa
http://www.pcgamesn.com/minecraft/computercraft-creator-creates-art...
ComputerCraft used to create art through science in Minecraft
Nov 17, 2013
Dr. Krishna Kumari Challa
Call for entries: New Technological Art Award Foundation Liedts-Meesen 2014
Entry period: December 1, 2013–March 31, 2014
Exhibition: November 8–23, 2014
Zebrastraat
Zebrastraat 32/001
9000 Gent
Belgium
www.ntaa.be
www.newtechnologicalartaward.be
www.zebrastraat.be
For details click on the link
http://www.e-flux.com/announcements/call-for-entries-new-technologi...
Nov 29, 2013
Dr. Krishna Kumari Challa
CALL FOR PAPERS: LAVAL VIRTUAL
Laval Virtual, the International Virtual Reality Conference sponsored by ACM ,will take place 9?11 April 2014 in Laval, France. Organizers have issued a call for papers in six categories: natural user interaction; virtual, augmented and robotic humans; digital heritage; augmented experience within real-time tele-immersive environments; interactive art for an active audience; and new uses of virtual reality, augmented reality and mixed reality. All papers will be published in the ACM Digital Library and a selection of authors will be invited to submit an extended paper to an international journal. Deadline to submit: 13 December 2013.
Dec 3, 2013
Dr. Krishna Kumari Challa
CALL FOR SUBMISSIONS: COLLISION COLLECTIVE
Founded by artists and technologists, COLLISIONcollective focuses their work on the intersection between art and technology, drawn to this synthesis as the epicenter of forward-looking cultural adaptation. For their 20th exhibition, COLLISIONcollective is issuing a call for works that pair art and technology in thought-provoking and visually engaging ways. Selected works will be featured in the exhibition, opening 17 January 2014 at the Boston Cyberarts Gallery in Boston, Massachusetts, U.S.A. Deadline to submit: 15 December 2013
Dec 3, 2013
Dr. Krishna Kumari Challa
CALL FOR SUBMISSIONS: XCOAX2014
xCoAx, the 2nd International Conference of Computation, Communication, Aesthetics and X, is an event exploring the frontiers of digital arts with the participation of a diverse confluence of computer scientists, media practitioners and theoreticians, with a focus on how humans and computational systems intersect in the development of new directions in aesthetics. xCoAx2014 is calling for theoretical, practical or experimental research work to be presented as demos, poster presentations, exhibitions and performances. Deadline to submit: 31 December 2013.
CALL FOR ENTRIES: CURRENTS 2014
Currents 2014, the 5th annual Santa Fe International New Media Festival, will be held in Santa Fe, New Mexico, U.S.A. 13?29 June 2014. Currents curators are interested in the unique ways artists use technology as a tool for expression and communication, and in the ways that scientists, programmers and developers are integrating the arts and aesthetics into their explorations and projects. The citywide festival will be held in venues throughout Santa Fe and will include panel discussions, workshops and multimedia performances. Deadline to submit: 6 January 2014.
CALL FOR PROPOSALS: EVA LONDON
EVA London is an annual conference on electronic visualization and the arts where people using or interested in new technologies can share their experiences and network in a friendly, collaborative atmosphere. The conference focuses on the development and application of visualization technologies in art, music, dance, theater and the sciences. EVA London is issuing a call for proposals for papers, demonstrations, short performances, workshops and panel discussions in line with this year?s themes, which include new and emerging technologies and applications in computer arts and electronics, data and scientific visualization, digitally enhanced reality, music and performance, open source technologies and virtual cultural heritage. The conference will take place 8?10 July 2014. Deadline to submit: 10 January 2014.
Dec 3, 2013
Dr. Krishna Kumari Challa
CALL FOR PAPERS
Merging Media: An Interdisciplinary Conference on the Study of Hybrid Arts
Saturday 1st February 2014 University of Kent, Canterbury
Although we naturally recognise different artistic media as distinct forms - music, painting, sculpture, film, dance, theatre, architecture, animation, and so on - we also understand that these mediums can nevertheless have a meaningful dialogue in the creation of new artworks. Over the course of art history there have been numerous occasions when different media forms have merged or been juxtaposed for artistic purposes. These intermedial examples have seen word and image intertwined on the page in the illuminated books of William Blake; experimentation with the partnership between painting and music in Modest Mussorgsky's Pictures at an Exhibition; performance and music mixed in Variations by John Cage; the deconstruction of paintings through digital visual manipulation in Peter Greenaway's lectures; and the recent National Theatre Live and Royal Opera House theatrical performances being broadcast onto cinema screens. These instances - and many more - demonstrate a long tradition of medium boundaries being crossed, media being combined to accentuate one another, or the creation of a new medium altogether.
abstracts (300 words) for proposed papers, panels or performances and a short biographical note to mergingmedia2014@gmail.com
Due: 13th December 2013
Dec 3, 2013
Dr. Krishna Kumari Challa
Studio 99, which is a gallery space that fuses the two disciplines as only a tech company would. Stage one? Getting James George to join Studio 99 for a three-month tenure as artist in residence.
Among the usual data-based murals and interactive Kinect installations (see the video past the break for more), George worked with the Kinect for Windows/Microsoft Open Technologies teams on more tangible projects too, such as developing the Kinect Common Bridge -- an addition to the Kinect for Windows SDK that makes it more accessible to artistic applications. While George's time at Studio 99 may be over, the researchers at Building 99 felt that it uncovered two key similarities that art and science share: the peer review process, and how both interact with the community. In fact, the team in Redmond felt there was so much benefit to the projects, and creativity, that it plans to continue the artist in residence program going forward.
Source: http://www.engadget.com/2013/12/03/microsofts-studio-99-marries-art...
Dec 4, 2013
Dr. Krishna Kumari Challa
Dec 5, 2013
Dr. Krishna Kumari Challa
http://www.artdiscover.com/en/news/jaak-kaevats-interactions-betwee...
Jaak Kaevats, interactions between art and technology
Street-Scape from jaak kaevats on Vimeo.
Dec 10, 2013
Dr. Krishna Kumari Challa
http://www.latimes.com/business/technology/la-fi-tn-lacma-art-techn...
LACMA announces Art + Technology Lab, with support from Google, SpaceX
The Los Angeles County Museum of Art has announced the Art + Technology Lab, which will provide grants and lab space to artists who want to experiment with new technologies.
LACMA said the new program and lab space would encourage innovative ideas and foster collaboration across disciplines and industries.
Dec 13, 2013
Dr. Krishna Kumari Challa
CONFERENCE ON COMPUTATIONAL CREATIVITY
Computational Creativity is the art, science, philosophy and engineering of computational systems that, by taking on particular responsibilities, exhibit behaviors that an unbiased observer would deem creative. As a field of research this area is thriving, with progress being made in formalizing what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere. The Fifth International Conference on Computational Creativity will be held 10?13 June 2014 in Ljubljana, Slovenia. Original contributions are solicited in all areas related to Computational Creativity research and practice. Deadline to submit: 31 January 2014
Dec 18, 2013
Dr. Krishna Kumari Challa
LACMA Launches Art + Technology Lab
An exciting thing happened today: we launched our new Art + Technology Lab at LACMA. The Lab is an experiment in bringing artists and technologists together to develop projects that we plan to share with the public here at the museum. We also issued our first call for proposals. Artists and collectives interested in pursuing projects that engage emerging technology are invited to apply by January 27, 2014, for grants up to $50,000, plus in-kind support from our advisory board and participating technology companies.
http://lacma.wordpress.com/2013/12/10/lacma-launches-art-technology...!
Dec 19, 2013
Dr. Krishna Kumari Challa
Technology Assisted art courses:
Graduate Programs in Arts and Technology
Master of Arts in Arts and Technology
Master of Fine Arts in Arts and Technology
Doctor of Philosophy in Arts and Technology
http://catalog.utdallas.edu/now/graduate/programs/ah/arts-and-techn...
Reposting from Roger Malina's blog:
Beginning Jan 17 2014 I am teaching a graduate seminar for PhD students at UT Dallas ATEC program on Research Methods in Art Science Technology-this is a required course for all out PhD students. I will be teaching and developing the syllabus using a flipped classroom and collaborative learning- the topics will surely include- fundraising in AST, publishing and documenting ones work, training in transdisciplinary collaborations. I would be interested in finding out who else is teaching a research methods in art/science/technology course so we can share curriculum and enable student interaction. I am interested in novel syllabus components and approaches that are relevant to both explicit and implicit knowledge !
more info: http://malina.diatrope.com/2014/01/03/help-teaching-research-method...
Jan 5, 2014
Dr. Krishna Kumari Challa
Pressure Sensitive Painting Comes to the iPad – review
http://blogs.scientificamerican.com/symbiartic/2014/01/30/wacom-sty...
Jan 31, 2014
Dr. Krishna Kumari Challa
Digital workshop exposes students to the art of math and science
http://tdn.com/lifestyles/digital-workshop-exposes-students-to-the-...
Feb 4, 2014
Dr. Krishna Kumari Challa
Art, made with code: calling all future interactive artists
In between creating masterpieces like the Sistine Chapel and “Madonna and Child,” Michelangelo dissected cadavers in the hopes of understanding how the human body worked so he could paint it accurately. He’s not the only one: there has long been a connection between science and art. And it’s true today more than ever, as modern artists use technology for inspiration, inventing ways to give life to code, letting it spill from the screen and onto the canvas. We call this “DevArt,” and this summer, we’re teaming up with the Barbican in London and their Digital Revolution exhibition to celebrate DevArt in an interactive gallery. And we want you to be a part of it.
As part of this exhibition, we’re looking for the next up-and-coming developer artist. This is your opportunity to express your creativity, and to have your work featured in the Barbican and seen by millions of people around the world. To throw your hat in the ring, build a project on the DevArt site and show us what you would create. From there, we’ll pick one creator whose work will sit alongside three of the world’s finest interactive artists who are also creating installations for DevArt: Karsten Schmidt, Zach Lieberman, and the duo Varvara Guljajeva and Mar Canet.
(From Google blog)
Feb 6, 2014